Wood Elves are deeply suspicious and often overtly hostile to all other races. Such is the distrust they jealously guard the borders of their forest kingdom, keeping the realm's hidden tracks and secret paths under constant vigil by an elite group of deadly-accurate archers and master hunters known as Waywatchers. Even amongst their own kin, Waywatchers are known as solitary individuals, more at home wandering the forests under their camouflaged cowl with long bow in hand. And yet, very occasionally, a few Waywatchers will form a desire - be it a stirring of their heart, or even a personal quest entrusted to them by Queen Ariel - to search beyond the Wood Elf realm of Athel Loren and seek out other places and beings that may need their protection.
Waywatcher Stats
Level
1
2
3
4
5
6
7
8
Movement
4
4
4
5
5
Weapon Skill
3
4
4
4
5
Ballistics Skill
3
3
3
4
4
Strength
3
3
4
4
4
Toughness
3
3
4
4
4
Melee Attacks (base)
1
1
1
1
1
Ranged Attacks
1
2
2
3
3
Pinning
8
8
8
8
8
Wounds (C/A/H)
10/?/13
16
16
22
20
Waywatcher Abilities
Level Availability
Casual
Adventurer
Hardcore
1
Dodge
Dodge
Dodge
2
Hyponosis
Parry
Hyponosis
3
Parry
Critical Strike
Doomstrike
4
Rapid Strike
Elude
Rapid Strike
5
Critical Strike
6
Elude
Doomstrike
Parry
7
-
8
Dodge (Passive): The Waywatcher is able to dodge attacks. Whenever she is attacked, she has a chance to dodge the blow so it causes no damage.Edit
Doomstrike (Active): When activated, attacks made by the Waywatcher are 50% more likely to hit their target for the remainder of the turn. This ability may only be activated once per dungeon..Edit
Parry (Passive): The Waywatcher is able to parry attacks. Whenever she is attacked, there is a chance she turns the blow and it causes no damage.Edit
Critical Strike (Active): The Waywatcher attacks with a critical strike, ignoring all of their opponents toughness.Edit
This is a melee attack only.
Elude (Passive): The Waywatcher's ability to avoid incoming attacks is much improved! Whenever she is attacked, she has a chance to elude the strike if she fails to dodge it.Edit
Hypnosis (Active): The Waywatcher is able to enter a self-induced hypnotic trance and heal herself. This skill may only be used if there are no enemies in the same room as the Waywatcher. Entering the trance takes up the turn during which the Waywatcher may do nothing else. At the end of the turn the Waywatcher is healed proportional to their battle level.Edit
Rapid Strike (Passive): The Waywatcher's base number of attacks is increased by 1.Edit