Wood Elf WaywatcherEdit

Wood Elves are deeply suspicious and often overtly hostile to all other races. Such is the distrust they jealously guard the borders of their forest kingdom, keeping the realm's hidden tracks and secret paths under constant vigil by an elite group of deadly-accurate archers and master hunters known as Waywatchers. Even amongst their own kin, Waywatchers are known as solitary individuals, more at home wandering the forests under their camouflaged cowl with long bow in hand. And yet, very occasionally, a few Waywatchers will form a desire - be it a stirring of their heart, or even a personal quest entrusted to them by Queen Ariel - to search beyond the Wood Elf realm of Athel Loren and seek out other places and beings that may need their protection.

Waywatcher Stats
Level 1 2 3 4 5 6 7 8
Movement 4 4 4 5 5
Weapon Skill 3 4 4 4 5
Ballistics Skill 3 3 3 4 4
Strength 3 3 4 4 4
Toughness 3 3 4 4 4
Melee Attacks (base) 1 1 1 1 1
Ranged Attacks 1 2 2 3 3
Pinning 8 8 8 8 8
Wounds  (C/A/H) 10/?/13 16 16 22 20
Waywatcher Abilities
Level Availability Casual Adventurer Hardcore
1 Dodge Dodge Dodge
2 Hyponosis Parry Hyponosis
3 Parry Critical Strike Doomstrike
4 Rapid Strike Elude Rapid Strike
5 Critical Strike
6 Elude Doomstrike Parry
7 -

Dodge (Passive): The Waywatcher is able to dodge attacks. Whenever she is attacked, she has a chance to dodge the blow so it causes no damage.Edit

Doomstrike (Active): When activated, attacks made by the Waywatcher are 50% more likely to hit their target for the remainder of the turn. This ability may only be activated once per dungeon..Edit

Parry (Passive): The Waywatcher is able to parry attacks. Whenever she is attacked, there is a chance she turns the blow and it causes no damage.Edit

Critical Strike (Active): The Waywatcher attacks with a critical strike, ignoring all of their opponents toughness.Edit

  • This is a melee attack only.

Elude (Passive): The Waywatcher's ability to avoid incoming attacks is much improved! Whenever she is attacked, she has a chance to elude the strike if she fails to dodge it.Edit

Hypnosis (Active): The Waywatcher is able to enter a self-induced hypnotic trance and heal herself. This skill may only be used if there are no enemies in the same room as the Waywatcher. Entering the trance takes up the turn during which the Waywatcher may do nothing else. At the end of the turn the Waywatcher is healed proportional to their battle level.Edit

Rapid Strike (Passive): The Waywatcher's base number of attacks is increased by 1.Edit