Archmage

Elven Archmage
While Men can only see one of the eight sorcerous winds - their minds inadequate to master more than a single Lore - the High Elves of Ulthuan can perceive the entire breadth of the magical spectrum. This, combined with a lifespan many times that of a Man, means that High Elf Archmages are undoubtedly some of the most powerful sorcerers in the entire world. There are myriad reasons why a powerful Archmage would deign to associate with such rough-and-tumble types as a group of adventurers. They could be in search of lost knowledge, a forbidden magical tome, or maybe they are simply trying to learn the ways of the Empire and its citizens, which are often confounding, contradictory and crude compared to the refinded ways of the High Elves.

Apotheosis ( Defensive Magic): Every warrior in the Archmage's group is healed for 4-6 wounds.
==== Arcane Unforgiving ( Offensive Magic): Attempt to fire bolts of arcane magic at every visible enemy. Bolts that strike their targets cause heavy damage, proportional to the Archmage's battle level. ====

Drain Magic ( Offensive Magic): Drain the magic from the air surrounding the targeted magic-using enemy. The target will be unable to use any spells for their next turn.
==== Hand of Glory ( Offensive Magic): Fill the targeted warrior with glory, awarding them +2 movement, +1 attack and significantly increasing their chance to hit with all attacks for the remainder of the turn. ====

Phoenix Kings's Protection (10 Defensive Magic): Grants protection to all warriors in the group, giving them a chance to avoid damage whenever they are attacked until your next turn.
====Soul Quench (11 Offensive Magic): Attack the targeted enemy dealing heavy damage. Everyone adjacent to the target it struck for a smaller amount, proportional to the Archmage's battle level. The Archmage must be able to see the target.====

Star Lance (7 Offensive Magic): Attack the targeted enemy causing substantial damage, proportional to the Archmage's battle level. The Archmage must be able to see the target.
==== Ward of the World Dragon ( Defensive Magic): Attempt to shield the warrior's group. If successul (sic), the warriors each gain +12 toughness and their enemies are all slightly less likely to hit. ====